Digital video still |
Sunday 30 September 2012
Friday 27 January 2012
Social Networking Coincidences
Digital image from screengrab, 2012
Two photos occurring consecutively in my Facebook news feed. They were uploaded within the space of an hour by two people, one in Europe and one in the Middle East. I find these little visual coincidences interesting.
Labels:
digital,
facebook,
landscape,
photography,
screengrab,
sky
Monday 17 October 2011
Glitch Art: Birthday Card
Digital image from digital photograph
I have recently been exploring the Glitch Art movement, a term used for the creation of artwork through inducing "glitches" while reading digital files. For James Allard's birthday card I began with the photograph he uses for his profile picture (taken by Mark Hurrell), opened the JPEG in a text editor then copied and pasted text from his Facebook profile into the code that made up the image. This was the result of opening it in the image preview software of Windows 7. I had to save it again in order for other software to recognise it as a valid rather than corrupt file.
The interesting thing about this is that what you see above is not the glitch itself, but a documentary record of the glitch - like a photograph of an event. The glitch occurs during the act of opening the file, and the result will vary depending on the software and operating system of the computer etc.
A glitch also serves as a reminder of the fact that you are not looking at a landscape with figures and an electricity pylon, but a collection of different coloured pixels on a computer screen which have been arranged in a certain way, and could be laid out in a totally different way. A bit like Magritte's painting "The Treachery of Images".
For more on Glitch Art I recommend Rosa Menkman's blog, Sunshine in my Throat.
Labels:
allard,
clouds,
code,
digital,
electricity pylon,
facebook,
glitch,
landscape,
photography,
rene magritte,
rosa menkman,
sky,
the treachery of images
Sunday 2 October 2011
Self Portrait 01
Labels:
black and white,
digital,
man,
scanner,
self portrait,
tom brown
Sunday 28 August 2011
Reichstag Street Corner
Labels:
berlin,
photography,
reichstag,
street sign,
traffic light,
urban
Tuesday 3 May 2011
Frame of Reference / Violent Universe
These are concept art pieces for Magnetic Foragers, the audio-visual collaboration I am working on with James Allard. Watercolour, charcoal and permanent marker on board, digitally manipulated.
Labels:
abstract,
allard,
black,
black and white,
blue,
board,
charcoal,
digital,
frame of reference,
magnetic foragers,
permanent marker,
violent universe,
watercolour
Friday 18 March 2011
The Sorcerer's Cave: A game of exploration, magic, adventure and men called Nigel
The Gateway, the players' introduction to the dungeon
The Viper Pit, note the stylish portcullis drawn in biro - we'll come back to this later.
The cards were a way of randomly generating a dungeon like in modern computer games like Diablo. Some had tunnel sections printed on them and some had chambers where the players would encounter treasure, traps, monsters and other characters. This continued until the Sorcerer himself would turn up, randomly drawn from the deck and needing to be killed. It was essentially a very basic version of Dungeons and Dragons from around the same time. Due to the random nature of the thing, games could start off in one corner of the living room floor on a Saturday morning and grow until half the room was covered in cards.
I don't know exactly when we lost the Sorcerer card but I think it was soon after we bought the game. Rather than giving up on the now un-winnable game we started "modding" it with various bright ideas. See exhibit A:
Translation: A pub room. Roll a six to have a drink. If you do, gain a health point.
That one wasn't one of mine. I do remember coming up with the idea of adding magic spells to the game however. I think I spent a whole day hunched over my typewriter making the cards. These are a small sample of them:
"Teleport", "Curse", "Black Lightning" and "Web" spell cards
These extended the gameplay quite a bit, and then at some point it seems Al (then known as Aley) started naming individual character cards:
Here we have:
- Nigel the man: I'm not quite sure how a man named Nigel ended up exploring a dungeon, but he's holding a pretty mean-looking dagger so it would be best not to make fun of him.
- Father Abbot the priest: Priests were a bit annoying really, they weren't very powerful and could only lug around 25kg of loot for you.
- Gandalf the wizard: Not very original but shows he was quite an advanced reader - this was years before the Lord of the Rings films.
- Jenny the woman: Women were even worse than priests, and the "Special Scenarios" suggested at the end of the rulebook all involved rescuing them. This one was called Jenny, and I found another one called Sarah, both of whom are named after two of our aunts.
- Hector the spectre: He deserves to have a picture book written about him.
- A unicorn with an eye for the ladies.
- Some loot.
Additionally Al added locked doors and portcullises to some cards just to punish us further. This was how we spent our weekends back then. So, I thought I'd share this on here with anyone who might be interested as we're chucking the whole thing in the recycling bin now.
I still don't know why we didn't just make a new Sorcerer card.
Labels:
board game,
diablo,
dungeons and dragons,
magic,
nigel,
RPG,
the sorcerer's cave
Saturday 19 February 2011
Caves: Artwork For Music
Caves is one musical identity of James Allard, the other half of our Magnetic Foragers audio/visual duo. Recently he asked me to design some artwork for a few of his tracks, which I was happy to do as music has always provided a lot of inspiration for me. I used some photos I took in America last year to make a collage for each one.
Lost Projections - http://soundcloud.com/caves/lost-projections-1
Untilted - http://soundcloud.com/caves/untilted
Land Sketch - http://soundcloud.com/caves/land-sketch
Red Faces - Not currently online
Labels:
album art,
allard,
caves,
digital collage,
music,
photography
Monday 14 February 2011
Book Cover: Do Androids Dream of Electric Sheep?
One homework for my Interim Graphics evening class at Central St Martin's College was to design a book cover for an existing novel. Philip K. Dick's science fiction novel Do Androids Dream of Electric Sheep? is about a bounty hunter tracking down androids in post World War 3 Los Angeles. Themes include religion, identity, slavery, consciousness and what it means to be human.
After some brainstorming I knew I wanted to include an eye in the artwork: Eyes are "Windows to the soul" and the book is about whether robots could ever gain a consciousness that would render them human, or as good as. The iris and pupil are circular which is sometimes used to represent infinity, and it's also a nice basic shape. In the story the eye is important as pupil dilation is something monitored in the Voigt-Kampff test, used for unmasking androids by provoking empathetic responses - although highly intelligent they are unable to fake empathy - most of them anyway.
In the end I chose a stock photo of a partial face rather than a sole eye, because in context the dramatic angle is a lot more interesting. It also suits the "fugitives" aspect of the plot and could represent one of the female androids, perhaps Rachael or Pris.
The city is Los Angeles (again a free stock photo from stock.xchng). I'd originally imagined it contained in the darkness of the pupil but it blends quite well with the face. I liked the idea of the city itself as a sprawling artificial creature produced by humans, much like the androids and synthetic animals.
The two blue bars complement the yellow image quite well I think, and the font I chose as it looks like a cross between old and new technology - a typewriter and a distorted video screen perhaps. Fitting for the dirty cyberpunk setting. The font is called WBX Flack and was designed by Vigilante Typeface Corporation.
I don't usually design for print, and as a result the image came out extremely dark and needed a lot of brightening up.
Saturday 5 February 2011
Half Remembered Dream
Labels:
photography,
rainbow,
roanoke,
street sign,
USA,
virginia
Tuesday 25 January 2011
Searching For Permanence
Labels:
architecture,
collage,
copenhagen,
digital,
interim graphics course,
montreal,
night,
urban,
washington dc
Tuesday 9 November 2010
Pals
Sunday 7 November 2010
Monday 25 October 2010
Tuesday 14 September 2010
Himalaya
This summer I was asked to design a cover for a seven inch record by the band Sad Lovers and Giants. Although the singer championed it, the other members were in disagreement. They created a very different but appropriate image, which I will link to here if it becomes available online.
Labels:
digital,
graphic design,
himalaya,
mountains,
record cover,
sad lovers and giants
Tuesday 17 August 2010
Lennon
Saturday 14 August 2010
Thursday 12 August 2010
Tuesday 10 August 2010
Thursday 5 August 2010
Configurations: "Dad's Garage" / "The San Francisco Fire"
A short video art piece featuring music by Lone Void.
The labels we assign to places, objects, events carry so much meaning but only when viewed in context and with our accumulated knowledge of what they represent. From another perspective, these things are just different configurations of matter.
For best results, mouseover the video and click the HD icon. Follow the link to watch the video on Vimeo.com and then view it full screen.
Labels:
bassy bass,
configurations,
fire,
garage,
labels,
lone void,
san francisco,
video art
Sunday 1 August 2010
Saturday 31 July 2010
Tuesday 27 July 2010
Monday 26 July 2010
Stained Glass
Sunday 25 July 2010
Friday 23 July 2010
Wednesday 21 July 2010
Thursday 15 July 2010
Old Life Drawing
Wednesday 14 July 2010
Haiku
A haiku I wrote last summer. There are millions of different variations on the correct structure of the haiku depending on who you ask. This one follows the five / seven / five syllables format and in keeping with the Japanese tradition has a season as its subject matter.
Thursday 8 July 2010
Comic
This was one third of a piece of coursework I did for the Digital Creativity course in the third year of my degree. We were given a choice of several themes, and were tasked with creating three "multimedia products" based on that theme.
I chose "the environment", and created this page from a non-existent comic book. There was also a digital collage and this 3D animation.
I chose "the environment", and created this page from a non-existent comic book. There was also a digital collage and this 3D animation.
Labels:
boy,
comic,
earth,
environment,
graphic novel,
planet
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